2.4 General Math library
The classes and functions in the math library are:
class lg_vector
{
friend class lg_point;
protected:
//whoa, this is some secret stuff...
//look at the source code for the protected listing....
public:
lg_vector();
void copy (lg_vector *v);
void set (float ii, float jj, float kk);
void get (float *ii, float *jj, float *kk);
void set_bypoint (lg_point *src, lg_point *dest);
void set_module (float mod);
void unit ();
void add (lg_vector *v);
void subtract (lg_vector *v);
void multiply (float n);
void divide (float n);
float module ();
static float prod_int (lg_vector *v1, lg_vector *v2);
static float cos_ang (lg_vector *v1, lg_vector *v2);
void proj_vec (lg_vector *src, lg_vector *dest);
void prod_vec (lg_vector *v1, lg_vector *v2);
};
class lg_point
{
friend class lg_vector;
protected:
//whoa, this is some secret stuff...
//look at the source code for the protected listing....
public:
lg_point();
void copy (lg_point *p);
void set (float xx, float yy, float zz);
void get (float *xx, float *yy, float *zz);
// overload
void add (lg_vector *v);
void subtract (lg_vector *v);
void add (lg_vector *v, float alfa);
void subtract (lg_vector *v, float alfa);
};
class lg_line
{
protected:
//whoa, this is some secret stuff...
//look at the source code for the protected listing....
public:
lg_line();
void copy (lg_line *l);
// overload
void set_point (float xx, float yy, float zz);
void set_vector (float ii, float jj, float kk);
void set_point (lg_point *p);
void set_vector (lg_vector *v);
void get_point (lg_point *p);
void get_vector (lg_vector *v);
};
float dist_ptop (lg_point *p1, lg_point *p2);
If you don't know what this stuff means, please look them up in a Linear Algebra or Analytical Geometry book.
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